![]() Or you can mill your opponents with access to dimir card draw, mill enchantments.Cards with Dredge: I appreciate enabling my engines. Or you can go the super friends route, but that might put a target on yourself, too. Couple it with any dredge-effects, big creatures of your liking, or pillow-fort with staxy enchantments and artifacts.ĭrain your opponents with ] and sac effects, ], maybe even throw a ] to really spice up the yards. Instead, making Muldrotha non-combo can really bring to light some of the best interactions in magic, in the best colors too! You always have stuff to play, from your hand AND graveyard. I suggest you don’t play Thassa Oracle consultation combo, as the deck will get boring after the first game, and on top of that, you’ll get targeted/countered right off the bat. ] to give opponents infect, which gives them a clock of ten turns, or less. ] is a land with a sac outlet, ] is draw, sac, counter proliferation, and discard to fill the graveyard. Stuff like ] to stall opponents when your sac’ing stuff is always good. Aside from that, ] for mana, and a sac outlet. If your looking for more cards in general, ] is good ramp, and is group hug, which might get people off your back early game. ![]() Also, ] will do the same thing, but last a bit longer. ![]() If you have a decent board state, with Muldrotha, there should be enough blockers/deterrent to stop them from stopping you. Which shouldn’t be bad if your just trying to finish a combo, or need another turn to find a piece.
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